| Owner: |
Matthew X. Caratachea
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| Owner Email: |
mcaratachea@glnd.k12.va.us
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| Paper Title: |
Immersive Virtual Reality as a Tool to Make in K–12 Environments
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| Session Title: |
Immersive Technology and Learning
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| Paper Type: |
Paper
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| Presentation Date: |
4/13/2023
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| Presentation Location: |
Chicago, IL
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| Descriptors: |
Instructional Technology, Professional Development, Teacher Education - In-Service/Professional Development
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| Methodology: |
Qualitative
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| Author(s): |
Matthew X. Caratachea, Goochland County Public Schools; Monty Jones, Virginia Commonwealth University
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| Unit: |
SIG-Instructional Technology
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| Abstract: |
Immersive Virtual Reality (VR) is beginning to be implemented into K-12 contexts. As this technology makes its way into more learning environments there is a need to not only understand how to address curricular goals with this technology, but which frameworks for learning best inform the use of this tool. In addition, previous research has called for a need to begin to explore how immersive VR can be used as a tool for creation in K-12 classrooms (Maas & Hughes, 2020). This multiple-case study aimed to address these needs by examining the use of VR as a tool to create digital artifacts with high school science educators through a professional development experience.
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| DOI: |
https://doi.org/10.3102/2016270
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