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Owner: Ai-Chu Elisha Ding
Owner Email: ading@uga.edu
Paper Title: Incorporating Language Scaffolds and Virtual Reality in a Game-Based Science Learning Curriculum
Session Title: Instructional Technology SIG Poster Session 2: Instructional Technology in Higher Education and Corporate Settings
Paper Type: Poster Presentation
Presentation Date: 4/11/2021
Presentation Location: Virtual
Descriptors: Instructional Technology, Literacy, Science Education
Methodology: Quantitative
Author(s): Ai-Chu Elisha Ding, Ball State University; Kuo-Ting Tim Huang, Ball State University; Jessica W DuBois, Ball State University
Unit: SIG-Instructional Technology
Abstract: Game-based learning (GBL) has shown to be an effective factor in increasing student’s achievement. While GBL has been investigated, few studies exist using immersive virtual reality (VR) headsets in conjunction with GBL, particularly in middle school science. Previous research has found students often struggle in overcoming language barriers. This study embedded language scaffolding in the GBL game to improve middle schooler’s science learning. The GBL was administered on two different modes, immersive VR headsets and a desktop VR version. Results of the study showed students increased their overall scores in targeted science knowledge at a significant level. Students of lower ability and used the VR headset reported a significantly higher learning gain as compared to students using the desktop VR.
DOI: https://doi.org/10.3102/1680932